Project description

Huge spaceships fight each other in a 5v5 format.
I joined Edge Case just after they had released Fractured Space in Early Access - about 1 year into development. I worked in anything and everything, wherever I was needed. Some days I was helping designers with UE4 and Blueprints. Other days I was deep in C++ code, doing AI or writing a new Game Mode.

Areas I worked on

  • Ship AI :Custom solution. This was written after ~25 ships were already in the game
  • Frontline :First alternative game mode for Fractured Space. Brought new mechanics to the table
  • Crew :Frontend/Backend + in-game effects
  • MMR Calculation :Both for PvP and versus Bots
  • Loot Boxes :Support for all items in the game
  • Backend tools :Data input and synchronisation for designers
  • Code support systems :Systems that help alleviate repetitive tasks for the rest of the team
  • and more...

Project information

  • Role :Gameplay Programmer
  • Engine :Unreal Engine 4 | C++
  • Team size :30-40
  • Development Start : Summer 2014
  • Early Access Release : Nov 2014
  • F2P Release : May 2016
  • Company :Edge Case Games