I Make Video Games I Am Experienced I Get Things Done

About Me

Milcho Milchev

Gameplay Programmer


I have been making video games since 2010, with the majority of that time spent in the industry. Even though I've worked in many areas, my passion lies in gameplay - Mechanics, AI, Controls, Feedback, Camera etc.


Currently, I am working on NeuroSlicers (Cyberpunk RTS) at Dream Harvest. Previously I was involved with Fractured Space (Spaceship MOBA) at Edge Case Games. Apart from that I released a C++ book and a text-adventure on the side while at University (I managed to squeeze in the course as well)


I could go on, but you should really scroll down for the juice.

Notable Projects I've worked on

Fractured Space

F2P GaaS 5v5 Space Moba


  • UE4
  • C++
  • AI
  • Server-Client
  • Gameplay
  • Blueprint
  • Backend ⇔ Frontend
  • Loot boxes
  • Tools (C# & Python)
  • Localisaiton

NeuroSlicers

Premium GaaS Real-Time Strategy


  • Unity
  • C#
  • Gameplay
  • Lockstep
  • AI
  • Prototyping
  • UI
  • Backend ⇔ Frontend
  • Content implementation
  • Tools
  • Game Design

My Toolset

C#

4 years of professional experience using different engines

C++

3 years of professional experience using UE4

Unity and UE4

Many projects done in both engines

Teamwork

Worked in a variety of teams and know how to get things done

Career Timeline

profile

Gameplay Programmer and Lead Designer Dream Harvest, 2018-Current

Working on a multiplayer Real-time Strategy game called NeuroSlicers as the Lead Designer and Gameplay Programmer in a team using Unity with C#.

My primary focus is on designing, prototyping and implementing gameplay systems, mechanics and content.

profile

Games Programmer Edge Case Games, 2015-2018

Worked closely with designers to implement gameplay features for the multiplayer game Fractured Space. The game was developed in Unreal Engine 4 using C++.

Sole AI Developer, Game modes, Loot boxes, Tools, MMR calculations and more

Programmer Creating Genres, 2010-2012

Part of a team of programmers working on a Tycoon game called WhiteCity. The Engine used was built internally using C# and OpenGL. I worked on:

Gameplay, Tools, Graphics and AI. Ported the game to Linux and Mac using the Mono framework.

My Skills

Gameplay

My main area of expertise - Bringing game systems and mechanics to life.

Networking

Be it Server-Client or Peer-to-Peer, I got it covered.

AI

AI is something I naturally gravitate towards.

Tools

I have a great passion of speeding up the development process so little time is wasted.

Unity and UE4

These two are my best friends - I often think about how they can help with any project.

Game Design

Engaging the Player is an obsession of mine - I find myself diving into Game Design more and more.

Contact Message

Contact Information