About Me
Milcho Milchev
Gameplay Programmer
I have been making video games since 2010, with the majority of that time spent in the industry. Even though I've worked in many areas, my passion lies in gameplay - Mechanics, AI, Controls, Feedback, Camera etc.
Currently, I am working on NeuroSlicers (Cyberpunk RTS) at Dream Harvest. Previously I was involved with Fractured Space (Spaceship MOBA) at Edge Case Games. Apart from that I released a C++ book and a text-adventure on the side while at University (I managed to squeeze in the course as well)
I could go on, but you should really scroll down for the juice.
Notable Projects I've worked on
Fractured Space
F2P GaaS 5v5 Space Moba
- UE4
- C++
- AI
- Server-Client
- Gameplay
- Blueprint
- Backend ⇔ Frontend
- Loot boxes
- Tools (C# & Python)
- Localisaiton
NeuroSlicers
Premium GaaS Real-Time Strategy
- Unity
- C#
- Gameplay
- Lockstep
- AI
- Prototyping
- UI
- Backend ⇔ Frontend
- Content implementation
- Tools
- Game Design
My Toolset
C#
4 years of professional experience using different engines
C++
3 years of professional experience using UE4
Unity and UE4
Many projects done in both engines
Teamwork
Worked in a variety of teams and know how to get things done